Fighting for freedom in Liberty City

| Experience | No Comments
Niko Bellic wants to leave his violent life behind; unfortunately, he's trapped inside a GTA game.

Electric Boogaloo: A short history of game sequels

| Analysis | One Comment
These days we know exactly what to expect from a sequel, for better or worse. But it wasn't always so cut and dry, and developers went a little mad.

Last Breath of the Wild: How to end an open-world Zelda

| Analysis | No Comments
Video games don't end the same way books or films do, but we tend to treat them the same anyway. Does this shed light on Breath of the Wild's seemingly-disappointing…

A match made: HuniePop’s emulation of the dating process

| Analysis | No Comments
Relationships are inevitable in any real or virtual life. So why are they usually so unfulfilling in video games? Let's look at a potential mechanical solution to an organic conundrum.

An elegance in emptiness

| Analysis | No Comments
What's the purpose of all that empty space in Shadow of the Colossus? Why does the hero ride a horse across a dead landscape? It's really up to you.

Final Fantasy VIII is a failure

| Analysis | No Comments
Try and fail, try and fail, the catch cry of every sapient creature in the Final Fantasy VIII universe. A world full of people making the same mistakes over and…

Self-awareness, interactivity, and Metal Gear’s three walls

| Analysis | No Comments
You like Castlevania, don't you? Open your mind and explore the special relationship that Metal Gear Solid has with players.

Over and Overwatch: Death as a teacher

| Analysis | No Comments
You die, but your memories live on, and you learn, adapt to the battlefield. Each death is a lesson that leads you to victory, every failure a success incomplete.