Sing when we’re losing: Making failure part of the fun

| Analysis | No Comments
Bruce, why do we fall? Actually, why is falling so bad anyway? This is supposed to be a video game; falling down should be amazing!

Final Fantasy XV’s long and winding road

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In a world where most big, epic games are constantly pushing you forward, FFXV seems content to let players simply exist somewhere nice, for a while.

Misplaced heroics and the tragedy of Seifer Almasy

| Character Study | No Comments
So there’s this tall fellow with a bit of a chip on his shoulder. He’s a student at Balamb Garden — a training school of sorts for young mercenaries in…

Choosing evil in Infamous 2 for goodness’ sake

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Games aren't often accused of having complex moral conundrums, but Infamous 2 bucks the trend a little with surprising depth. Then it ruins the whole thing.

The price of honour among the Dishonored

| Analysis, Character Study | No Comments
Is a cigar just a cigar? Would a rose by any other name smell as sweet? Let's find out, with a little deep dive into exactly what's so dishonorable about…

Fighting for freedom in Liberty City

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Niko Bellic wants to leave his violent life behind and start fresh in a new country; unfortunately, he's trapped inside a Grand Theft Auto game.

Electric Boogaloo: A short history of game sequels

| Analysis | One Comment
These days we know exactly what to expect from a sequel, for better or worse. But it wasn't always so cut and dry, and developers went a little mad.

Last Breath of the Wild: How to end an open-world Zelda

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Video games don't end the same way books or films do, but we tend to treat them the same anyway. Does this shed light on Breath of the Wild's seemingly-disappointing…