
Niko Bellic wants to leave his violent life behind; unfortunately, he’s trapped inside a GTA game.
Niko Bellic wants to leave his violent life behind; unfortunately, he’s trapped inside a GTA game.
These days we know exactly what to expect from a sequel, for better or worse. But it wasn’t always so cut and dry, and developers went a little mad.
Video games don’t end the same way books or films do, but we tend to treat them the same anyway. Does this shed light on Breath of the Wild’s seemingly-disappointing conclusion?
Relationships are inevitable in any real or virtual life. So why are they usually so unfulfilling in video games? Let’s look at a potential mechanical solution to an organic conundrum.
What’s the purpose of all that empty space in Shadow of the Colossus? Why does the hero ride a horse across a dead landscape? It’s really up to you.
Try and fail, try and fail, the catch cry of every sapient creature in the Final Fantasy VIII universe. A world full of people making the same mistakes over and over again.
You like Castlevania, don’t you? Open your mind and explore the special relationship that Metal Gear Solid has with players.
You die, but your memories live on, and you learn, adapt to the battlefield. Each death is a lesson that leads you to victory, every failure a success incomplete.