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Dec 18
0

Fighting for freedom in Liberty City

By Andy Astruc | Experience | No Comments

Niko Bellic wants to leave his violent life behind; unfortunately, he’s trapped inside a GTA game.

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Dec 18
0

Electric Boogaloo: A short history of game sequels

By Dillon Cote | Analysis | One Comment

These days we know exactly what to expect from a sequel, for better or worse. But it wasn’t always so cut and dry, and developers went a little mad.

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Dec 08
1

Last Breath of the Wild: How to end an open-world Zelda

By Andy Astruc | Analysis | No Comments

Video games don’t end the same way books or films do, but we tend to treat them the same anyway. Does this shed light on Breath of the Wild’s seemingly-disappointing conclusion?

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Apr 25
0

A match made: HuniePop’s emulation of the dating process

By Andy Astruc | Analysis | No Comments

Relationships are inevitable in any real or virtual life. So why are they usually so unfulfilling in video games? Let’s look at a potential mechanical solution to an organic conundrum.

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Jun 15
0

An elegance in emptiness

By Dillon Cote | Analysis | No Comments

What’s the purpose of all that empty space in Shadow of the Colossus? Why does the hero ride a horse across a dead landscape? It’s really up to you.

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Jun 10
2

Final Fantasy VIII is a failure

By Andy Astruc | Analysis | No Comments

Try and fail, try and fail, the catch cry of every sapient creature in the Final Fantasy VIII universe. A world full of people making the same mistakes over and over again.

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Jun 09
1

Self-awareness, interactivity, and Metal Gear’s three walls

By Andy Astruc | Analysis | No Comments

You like Castlevania, don’t you? Open your mind and explore the special relationship that Metal Gear Solid has with players.

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Jun 06
1

Over and Overwatch: Death as a teacher

By Andy Astruc | Analysis | No Comments

You die, but your memories live on, and you learn, adapt to the battlefield. Each death is a lesson that leads you to victory, every failure a success incomplete.

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© Andy Astruc 2017 or other authors where applicable. Play games.

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