Of orcs, men and menus in Mordor’s shadows

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Pressing pause doesn’t mean you stop playing. There’s always some level of disconnect between the player and story when mechanics get involved, but it’s all about perspective and presentation. Explore the diegetic menu system in Shadow of Mordor and take a look at what it tells us about immersion. [This post originally appeared on Electric Phantasms.]

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Empty texts from outer space

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In space, no-one can hear you plot. FTL’s bare-bones narrative style does the job amid the ship explosions and deadly pirate battles, but isn’t ideal for immersion. Take a look at how text boxes and lasers don’t mix, how they do, and how they could with just a little tweaking. [This post originally appeared on AWESOMEoutof10.]

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"Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body; it calls attention to the development of an unhealthy state of things. If it is heeded in time, danger may be averted; if it is suppressed, a fatal distemper may develop."

− Winston Churchill

"I criticize by creation, not by finding fault."

− Marcus Tullius Cicero

"The aim of language...is to communicate...to impart to others the results one has obtained...As I talk, I reveal the situation...I reveal it to myself and to others in order to change it."

− Jean-Paul Sartre