Video games don’t end the same way books or films do, but we tend to treat them the same anyway. Does this shed light on Breath of the Wild’s seemingly-disappointing conclusion?
Relationships are inevitable in any real or virtual life. So why are they usually so unfulfilling in video games? Let’s look at a potential mechanical solution to an organic conundrum.
You like Castlevania, don’t you? Open your mind and explore the special relationship that Metal Gear Solid has with players.
Exploring the many and varied meanings that can be derived from those games which allow–or encourage–players to stop, sit down and just wait for a moment.
They’re called sandboxes, but we never play with them more than once. Video game open worlds are magical, intricate places where anything and everything can happen, were even the most unassuming alley can be the start of an adventure. It’s about time we gave them the respect they deserve.