Category Archives: Analysis

An elegance in emptiness

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Often called a minimalist masterpiece, Shadow of the Colossus is a triumph of less over more in game design. But what’s the purpose of all that empty space? Why does the hero ride a horse across a dead landscape? Simply put, it’s really up to you.

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Of orcs, men and menus in Mordor’s shadows

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Pressing pause doesn’t mean you stop playing. There’s always some level of disconnect between the player and story when mechanics get involved, but it’s all about perspective and presentation. Explore the diegetic menu system in Shadow of Mordor and take a look at what it tells us about immersion. [This post originally appeared on Electric Phantasms.]

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