You like Castlevania, don’t you? Open your mind and explore the special relationship that Metal Gear Solid has with players.
Exploring the many and varied meanings that can be derived from those games which allow–or encourage–players to stop, sit down and just wait for a moment.
They’re called sandboxes, but we never play with them more than once. Video game open worlds are magical, intricate places where anything and everything can happen, were even the most unassuming alley can be the start of an adventure. It’s about time we gave them the respect they deserve.
The myth, the man, the Snake. Metal Gear Solid’s leading man is everything men want and women want to be. He’s also a broken shell of a man that breaks down everything it means to be that hero everyone loves. A whirling mess of battle scars and murder memories.
In space, no-one can hear you plot. FTL’s bare-bones narrative style does the job amid the ship explosions and deadly pirate battles, but isn’t ideal for immersion. Take a look at how text boxes and lasers don’t mix, how they do, and how they could with just a little tweaking. [This post originally appeared on AWESOMEoutof10.]
Video games have been stealing stories from the past for years, but that’s not always a bad thing. Fraser investigates the curiously close connections between The Odyssey and Mistwalker’s Lost Odyssey, and ponders the purpose of it. You can never escape the monomyth.