PELLET

A reward which drops for the player to collect as a result of a win. Much like a pellet given to a lab rat, pellets in games are designed to psychologically condition the player, for example, to continue to engage with the game, or to associate certain praxis with positive feelings.

Xenoblade Chronicles drops pellets after most battles, neatly wrapped in treasure chests–which players are pre-conditioned to get excited about.”