The narrative of a game as experienced by the player, rather than the plot set out by the creator. It is the experience created by the player’s interactions, choices and imagination while they play. While the on-paper story of a game may be set in stone, the syuzhet is unique to each player and playthrough.
“By building their narrative experience with the resulting syuzhet in mind, the developers behind The Walking Dead work with the interactive nature of games, rather than against it.”
See also: FABULA