TOYPLAY

Interaction that emphasizes creativity or imagination, typically with no objective in mind. Toyplay has no winning or losing state, nor does it include any sort of testing of skill or knowledge. Play for the sake of playing. This type of play can be explicitly designed for, but it also emerges organically from player experimentation, such as when players ignore objectives to simply experience a particular set of systems.

“If you’re looking to take a break from Metal Gear Rising‘s self-serious story about the inhumanity of man, environments thick with enemies and objects that can be methodically dismantled with your electric sword encourage hours of toyplay.”