Video games are about doing things, but increasingly also about not doing things. Explore the many and varied meanings that can be derived from those games which allow–or encourage–players to stop, sit down and just wait for a moment.
Pressing pause doesn’t mean you stop playing. There’s always some level of disconnect between the player and story when mechanics get involved, but it’s all about perspective and presentation. Explore the diegetic menu system in Shadow of Mordor and take a look at what it tells us about immersion. [This post originally appeared on Electric Phantasms.]