Deep within the tangled web of kitchen sink design that is Assassin’s Creed, a creature without form lurks. It wears its victims as a digital suit, puppeting their mainstream facade while it slips innovative ideas in our heads. It’s feeding you vegetables by making them look like candy.
Pressing pause doesn’t mean you stop playing. There’s always some level of disconnect between the player and story when mechanics get involved, but it’s all about perspective and presentation. Explore the diegetic menu system in Shadow of Mordor and take a look at what it tells us about immersion. [This post originally appeared on Electric Phantasms.]