Debug Mode exists because video games are fascinating, and the discourse around them deserves to be just as interesting. It’s a place for thoughts, ideas, weird coincidences, memorable experiences, half-forgotten memories, metaphors, theories and mental sticky notes. It’s a party for enthusiasts, gamers, thinkers, tinkerers, academics, anyone who wants to hear about games, or make themselves heard.

To create this reality, we adhere to the following:

  • Our work is always about games. Industry and gaming culture are worth discussing, but we aim to provide a space where critical analysis and entertainment are paramount. Where common discussion centres on the what, where and when of games, we want to know the how and why.
  • Everything on Debug Mode should entertain, teach and deconstruct. It should be fun, and at the same time make people think about games, question their motives, purpose, quirks.
  • Discussion of video games should be exactly that: a discussion. All ideas should be open to criticism, every topic should be available for creator and audience alike. We encourage a wide variety of opinions from a diverse selection of minds. Games and topics are never shelved in favour of The Next Big Thing.
  • Criticism means digging into the moving parts and analysing the results. Talking about what a game does right is as valuable as finding out what it did wrong. All our work focuses on examination and positive outcomes for the medium.

At the end of the day, this is a somewhat complicated way to express a very simple idea: we’re here to write about video games.


As well as games writing, Debug Mode is home to the LUDOGLOSSARY, a collected language of video games discussion. This is a young medium, with flexible boundaries and sometimes-ambiguous terminology. The thought is that some standardisation when it comes to the meanings of different terms (as well as some easy-to-find and simple-to-grasp definitions of oft-used ones) will make talking about games easier and more productive across the board.

Hopefully, the ludoglossary will help to bring some order to the functional chaos that is games writing. And we encourage anyone and everyone to contribute–either to add new terms or to improve the representation of existing ones.