Empowerment of players versus the implementation of challenging systems. Balance is often subjective and varies depending on the game in question, but it always involves some back and forth power struggle between player and designer. Balance in video games is dynamic, as it can be tweaked in existing products or programmed to change based on player action.

Final Fantasy IX, like many non-scaling JRPGs, has a wild shift in balance if players choose to sink more time into levelling than prescribed.”