An artificially intellgent force which is controlled by the game. It can take the form of allies or enemies, and can often be invisible to players. The most common example is opposing forces in strategy games or in a game of Chess, where objects and systems are manipulated but no manipulator is seen directly. Minds are deliberate personifications of game systems.

“Because you perceive the minds in any given Civilization game as real intelligences, you impart your own ideas about the reasons behind flawed decisions and erratic political behaviour. You know that Gandhi is a monster.”