The sense that a game world has a real, tangible and meaningful existence greater than the mechanical systems that construct it. Games become thaumatic when they draw players into their particular world and convince them that world has meaning and an identity.

Thauma encapsulates the feelings evoked by a game and the experience of actually playing, rather than simply the ideas communicated.

Bully is a thaumatic experience. We believe that Jimmy’s journey isn’t simply a series of events strung together for our amusement; we feel that the quirky teenage failures exist outside of the simple systems that control them; we search for the meaning behind the twists and turns of the narrative, rather than just letting it pass us by.”