
Exploring the many and varied meanings that can be derived from those games which allow–or encourage–players to stop, sit down and just wait for a moment.
Exploring the many and varied meanings that can be derived from those games which allow–or encourage–players to stop, sit down and just wait for a moment.
Pressing pause doesn’t mean you stop playing. Explore the diegetic menu system in Shadow of Mordor and take a look at what it tells us about immersion.
In space, no-one can hear you plot. FTL’s bare-bones narrative style does the job amid the ship explosions and deadly pirate battles, but isn’t ideal for immersion. Take a look at how text boxes and lasers don’t mix, how they do, and how they could with just a little tweaking. [This post originally appeared on AWESOMEoutof10.]
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